Hey, I'm Mei-Li!
My journey into making video games
wasn't straightforward
but it was inevitable!
I absolutely love working with small teams where I can get to know and be in contact with every member; this allows me to tailor my project management style to what suits each team and each person's needs.
I like having time to support my local IGDA chapter, brIGDA, with their networking events which includes the Queensland Games Festival, and also having capacity to support the IGDA-Foundation as a Next Gen Leader Coordinator.
Games I’ve worked on include (but aren’t limited to)
FORTS • 2017 (started in 2023)
EarthWork Games
Facilitating LiveOps so the small team can release updates every two months + BizOps.
PC
UMURANGI GENERATION VR + Ports • 2024
Origame Digital
Supporting a Solo Dev in Porting Umurangi Generation to PS4 & PS5 and recreating it for VR.
PS4 • PS5 • PSVR2 • Meta Quest 2 & 3
tempopo • 2025
Witch Beam
Overseeing a deeply connected team and their collaborators release their third game together.
PC • Mac • Linux • Steamdeck • Switch
Xbox One • Xbox Series X|S • Xbox PC Gamepass
Schrodinger's Cat Burglar • Coming Soon
Abandoned Sheep
Coordinating a tiny team in developing their debut title, coming soon.
PC
My Skillset Includes
Project Management
Pitching
PSM1 Certified
Backlog Development & Mgmt.
Art, Audio, and Engineering Pipeline Mgmt.
Release Plan Mgmt.
Data Analytics
Platform Holder Backend Mgmt.
Business Development
Change Management
Pipeline Development
Continuous Improvement
Manage Service Providers
Business Analytics Reporting
Concept Design & 2D Art
Early Games Concept Design
Print Media Illustration
Digital Asset Illustration
Platform Asset Development
Narrative and Game Design
Web Design & Development
Release Management
Released games on:
PC, Mac, Linux, Steamdeck, Switch, Xbox One, Xbox X | S, Xbox Gamepass, PS4, PS5, PSVR, Meta Quest 2&3
Publishing Support
Live Ops Support
Test Suite Mgmt.
Test Case Writing & Execution
Mei-Li is an exceptional Producer who takes great pride in adapting her work structure in the way that her team needs and not the other way around. She is constantly learning new skills and sharing that knowledge to improve our workflow and methodology.
She has a high level of empathy which is a perfect fit for Video Games Production where the ultimate goal of all of our creations is to connect with millions of unique players.
Her passion for empowering others is infectious and admirable.
The Australian Games Industry is better for having Mei-Li as a part of it.
— Sanatana Mishra, Co-Founder of Witch Beam
